Assembly is an experimental setup that explores emergent behaviours and evolving dynamics within artificial intelligence systems. Rather than treating AI as a functional tool producing on command, the project positions models and agents as actors in open-ended generative processes — given room to operate autonomously and in concert, communicating, interpreting, reasoning, building on their own outputs, developing their own trajectories. The approach is diagnostic: investigating patterns, tensions, and tendencies that surface within these processes over time.
Their activity drives both textual exchanges and corresponding visual and auditory representations — the processes serve simultaneously as sites of inquiry and as multimedia content generators. The mechanics of interaction combine pre-programmed and self-directed instructions, and the code itself may evolve alongside the explorations it enables. Structured direction and autonomous drift coexist within the same system, exposing adaptive behaviours, communication failures, feedback loops, convergences, and narrative developments.
Building upon a critical study of contemporary 'agentic AI' discourse — which typically centres on utility and instruction-following — the project addresses broader systemic questions about how computational systems construct meaning, sustain or lose coherence, and develop tendencies over time, approached through an artistic lens. The adaptable environment serves as a practice-based speculative laboratory — a loosely controlled yet open-ended system that extends beyond technological application and predetermined scripts.
It has operated across various scenarios — structured storytelling built by hierarchical pipelines; evolving multi-persona conversations where agents are reshaped through sustained debate; recursive input interpretation where detectors, reasoners, and generators cycle through meaning — and whatever comes next. The setup is designed to move freely between studio production, live installation, and autonomous exploration.
Below are some examples of recorded sessions.